AI Insights · Timothy · July 2021
Top 5 Hypercasual Games on Android in Switzerland Q2 2021
Discover the performance trends of the top 5 hypercasual games on the Android platform in Switzerland during the second quarter of 2021, based on data from Sensor Tower.
During the second quarter of 2021, the top 5 hypercasual games on the Android platform in Switzerland exhibited varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance.
Athletics Mania: Track & Field from POWERPLAY MANAGER, s.r.o. saw its weekly revenue fluctuate, peaking at approximately $852 in the last week of March and then declining to $373 by the end of June. Weekly downloads for the game decreased steadily from 530 in late March to 129 by the end of June. Similarly, weekly active users declined from 1.1K to 765 over the same period.
Brick Ball Blast: Ball Crusher by Neworld Games experienced a significant increase in weekly revenue, starting at $131 in late March and reaching $874 by the end of June. The game’s weekly downloads peaked at 751 in early May before dropping to 238 by the end of June. Weekly active users followed a similar trend, rising to 1.1K in May and stabilizing at around 806 by the end of the quarter.
Truck Simulator from CodeCraftsmen showed a downward trend in weekly revenue, starting at $572 in late March and decreasing to $206 by the end of June. Weekly downloads for the game dropped significantly from 1.1K in late March to just 58 by the end of June. The game’s weekly active users also saw a steep decline from 1.3K to 188 over the same period.
Cell Expansion Wars by mobirix recorded relatively stable weekly revenue, fluctuating between $175 and $405 throughout the quarter. Weekly downloads for the game remained modest, peaking at 253 in mid-April and falling to 98 by the end of June. The game’s weekly active users saw a slight decline from 1.2K to 827 over the same period.
QBlock: Wood Block Puzzle Game from Oakever Games demonstrated consistent performance in terms of weekly revenue, hovering around $232 for most of the quarter and ending at $152. Weekly downloads for the game showed a strong upward trend, starting at 1.3K in late March and peaking at 3.1K by mid-June. The game’s weekly active users also saw a substantial increase, rising from 10.9K in late March to 14.9K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.